Game Design & Development - Program Description

The Bachelor of Science in Game Design and Development is a comprehensive program focusing on the design and development of modern video games. Courses in the Bachelor of Science in Game Design and Development program provide a focus on video game design and development, imaginary storytelling, and production needs of the modern gaming industry, Graduates of the Game Design program will have hands-on skills to pursue a career creating content for everything from home computers and mobile devices, to emerging platforms like cloud gaming. Studies include game software development as well as production processes used by top studios to design and produce best-selling games. The capstone project for this program is the design and development of a real-world video game application.

Students in this Major:

  • Students will learn the most recent technologies and programming skills to create video games on multiple platforms and devices.
  • They will learn the theories and fundamentals of the game development life cycle, such as prototyping, producing, designing, programming, level creation, art production, and testing.
  • Through this program, students will gain a high degree of hands-on experience with the design and development of modern video games.
  • They will also receive intensive training in developing and applying an algorithmic approach to problem solving through using structure and object-oriented programming techniques, as well as designing and building gaming databases.
  • Throughout the program, students will collect samples of their work and create a professional portfolio used in pursuing a job in gaming and other interactive entertainment industry.

Admission Requirements:

  • Refer to the table of high school course prerequisites for admission.
  • Students must be prepared to take ENGL 101 Composition and the Spoken Word.
  • Transfer students must have completed a college level English course.
  • Transfer students to this program must have a 2.0 GPA for admission.
  • Transfer students from other institutions and majors have to complete certain bridge courses that could extend their graduation rate.

PROGRAM REQUIREMENTS (Curriculum 2638)

The following shows the typical course sequence and program requirements.

Semester I Credits

Prefix Course Name Credits
CITA 152 Computer Logic 3
ENGL 101 Composition and the Spoken Word (GER 1/2) 3
GAME 110 Fundamentals of Game Design 3
GMMD 101 Intro to Media Studies 3
  Math Elective (GER 4) 3
FYEP 101 First Year Experience 1
  TOTAL CREDITS 16

Semester II Credits

Prefix Course Name Credits
CITA 180 Intro to Programming 4
ENGL 202 Creative Non-Fiction 3
GAME 230 3D Character Modeling 3
SOCI 101 Intro to Sociology 3
  MATH Elective (minimum MATH 121) 3-4
  TOTAL CREDITS 16-17

Semester III Credits

Prefix Course Name Credits
CITA 215 Database Apps and Concepts 3
ENGL 221 Creative Writing (GER 8) 3
GAME 130 Game Design and Prototyping 3
  Natural Science Elective (GER 5) 3
  Elective (any GER) 3
  TOTAL CREDITS 15

Semester IV Credits

Prefix Course Name Credits
GAME 210 Object-Oriented Design for Game Development 3
GAME 240 3D Graphics for Game Development 3
  DEISJ Elective (GER 3) 3
  General Elective (any GER) 3
  Liberal Arts Elective 3
  TOTAL CREDITS 15

Semester V Credits

Prefix Course Name Credits
CITA 342 Visual Programming 3
ENGL 301 Professional Writing 3
GAME 250 Game Mechanics and Dynamics 3
  Liberal Arts Elective 3
  U/L Elective - GAME/GMMD/TCOM 3
  TOTAL CREDITS 15

Semester VI Credits

Prefix Course Name Credits
CITA 204 System Analysis Design 3
ENGL 315 Short Fiction: The Art of the Tale 3
GMMD 432 Virtual Worlds 3
  U/L Elective - GAME/GMMD/TCOM 3
  Liberal Arts Elective 3
  TOTAL CREDITS 15

Semester VII Credits

Prefix Course Name Credits
GAME 390 GAME Capstone I 3
GAME 450 Mobile Game Development 3
GMMD 330 Web Design and Development 3
GMMD 420 Animation Techniques 3
  U/L Liberal Arts Elective 3
  U/L Liberal Arts Elective 3
  TOTAL CREDITS 18

Semester VIII Credits

Prefix Course Name Credits
GAME 470 Emerging Gaming Applications 3
GAME 490 GAME Capstone II 3
GMMD 317 Culture and Communication 3
  U/L Liberal Arts Elective 3
  U/L Liberal Arts Elective 3
  TOTAL CREDITS 15

* Fulfills writing intensive requirement.

UL = Upper Level Courses (300/400)
GER = General Education Requirement

 

Game Design & Development
Morgan Hastings
Lecturer & Program Coordinator
315-386-7542
hastingsm@canton.edu